OnSyncedCollision/Trigger: Collision normal flips every frame (Both triggers and collisions)

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Hey there

I use debug.drawline to draw the direction of the collision normal. The collision point is always correct, but the collision normal flip flops. IE my box calls straight to the ground, the collision normal is up->down->up->down->up->down.

Here is a gif of me stepping through the frame. This box is a trigger, and it is falling through the ground:

This box is not a trigger, it hits the ground. You can see the normal flipping behaviour for a few frames before it finally settles:


This is a really big issue. :s

Comments

  • JeffersonHenrique
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    Thanks @Prodigga, we are saving those issues to be checked later, as I already replied you we have set our focus to TrueSync core stuff.