Player prefabs lifetime
Hi,
When a player 'dies' we want the player to still be in game, but as a spectator only (e.g. chat and other local only actions allowed etc.).
Can we safely destroy the player prefab instance for that player to stop synced input calls?
When a player 'dies' we want the player to still be in game, but as a spectator only (e.g. chat and other local only actions allowed etc.).
Can we safely destroy the player prefab instance for that player to stop synced input calls?
0
Best Answer
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Hi @Geminior, it should be ok to call SyncedDestroy on those GameObjects, you have problems with that you can reply us. Thanks.5
Answers
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Hi @Geminior, it should be ok to call SyncedDestroy on those GameObjects, you have problems with that you can reply us. Thanks.5