Unique id for returning player
Bugfixr
✭
in Photon Bolt
I want to have a game where a client can connect and be given a unique id. This id will be used to save player's progress. I also want this same unique id assigned if that same player ever connects to the game again.
Is there anything built into Bolt that would allow this? How have you all accomplished a similar task?
Is there anything built into Bolt that would allow this? How have you all accomplished a similar task?
0
Best Answers
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If you use Steam (or a similar platform) you can just use their Steam id, otherwise they need to "login" with their id and password. This doesn't really have anything to do with networking though.
Photon Cloud integration will be out soon, so that may help as that has many utilities.5 -
You can get the Steam SDK for Bolt if you are greenlit. As for just getting your Steam user's ID, that is very simple with Steamworks.net5
Answers
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If you use Steam (or a similar platform) you can just use their Steam id, otherwise they need to "login" with their id and password. This doesn't really have anything to do with networking though.
Photon Cloud integration will be out soon, so that may help as that has many utilities.5 -
I do hope to use steam, though I haven't made any steps towards it yet. Do I need to be greenlit before I can start integration with a Steam id?
Is there a tutorial on how to use Steam with Bolt?0 -
You can get the Steam SDK for Bolt if you are greenlit. As for just getting your Steam user's ID, that is very simple with Steamworks.net5