PUN object regeneration issues

I want to delete the player objects in the room and recreate them immediately. However, player creation will proceed before all player objects are deleted. There is no problem if you create a delay after deleting the player after performing the player deletion. Please let me know if there is a better way

* I'm sorry I do not have enough English. ^^

- problem(Deleted after creation)

PhotonNetwork.DestroyPlayerObjects => PhotonNetwork.Instantiate

- No problem

PhotonNetwork.DestroyPlayerObjects =>Coroutine Wait 2 Seconds => PhotonNetwork.Instantiate