Why Event OnPhotonPlayerDisconnected called when PlayerTTL reach 0? It must be when player first dc

Im implementing a reconnect system. i read on the docs about PlayerTTL (Make player inactive and will be perfectly disconnected when 0) and it gives me idea about reconnecting. but when i set PlayerTTL to 60k ms / 60 secs. it is not calling the event of OnPhotonPlayerDisconnected when other player closing the connection (crash,timeout,no connection). I must wait until 60 secs before it called :( how could i implement the reconnect system? how to get player disconnect information from the first time before playerTTL running out?

EDITED:
I must checking the property of photonnetwork.otherplayer[n].isinactive? that seems akward

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