Number of Photon Views


Is there any performance or network implications based on the sheer number of photon views in a scene?

For example, in my project each actor has three photon views. Is there any benefit in removing two of the photon views on child objects and parsing the same information through one photon view on the root object? It's the exact same data, it's just being parsed through one photon view, opposed to three.

Preferably, there would be no performance implications, because having the photon views separated allows me to tell which hand a player used to pick up an object (virtual reality) by finding the sender's photon view. However, if there are any negative implications associated with having additional photon views I could simply pass an int instead to represent the hand.



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