IncomingGameServerPeer[(null)] - OnDisconnect: game server connection closed

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Hello,

I have setup Photon on my AWS server and it's working fine there.

But i'm facing problems in connecting my game client with the Photon Server setup on AWS.

It's throwing the same error again n again (IncomingGameServerPeer) in the photon logs.

Can someone help me out with this ?

Comments

  • chvetsov
    chvetsov mod
    edited February 2017
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    Hi, there

    What server sdk version are you using?
    check logs in deploy/bin_Win64/log
    what error you see there

    if there is nothing special, then switch on debug logging for next logger in log4net config for your master server

    <!-- operation data logger --> <!-- set level to DEBUG to enable operation data logging--> <logger name="OperationData"> <level value="INFO" /> </logger> <!-- override log level for certain classes / namespaces --> <!-- set to DEBUG to enable logging for the Photon.SocketServer namespace --> <logger name="Photon.SocketServer"> <level value="INFO" /> </logger>
    look there what is going on

    also, i have question. How many game servers you have and how many physical/virtual machines you have?