Events vs States. Who is faster?

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My server ping is about 50ms. I counted global event deliver time(by delta serverTime) and the same for state change (with AddCallback). First shows 0.13-0.15ms, second 0.25-0.27ms. Why events are faster ? And can i increase state deliver time? User case: client auth, parryng melee weapon, "Defence" var with mecanim sync and biggest priority (everything has 1 and this one has 100). Due to 0.25ms lag when parrying client press defence button, on his side it's looks fine, but collision doesn't happen(cause it invokes by Event on the attacking client). And on the attacking client side it's looks like parrying client start defend himself when attack is almost finished.

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