Collider compenetration
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erre
✭
Hi,
we have just figured out that we have a problem with polygon colliders.
Here's two .gif that can explain better our problem:
Polygon colliders 1
Polygon colliders 2
The polygon collider seems to work in some case (example if we use it to create a perfect box). But it seems bugged in general cases (it works like a one-way collider).
Any suggests?
Thank you,
Andrea.
we have just figured out that we have a problem with polygon colliders.
Here's two .gif that can explain better our problem:
Polygon colliders 1
Polygon colliders 2
The polygon collider seems to work in some case (example if we use it to create a perfect box). But it seems bugged in general cases (it works like a one-way collider).
Any suggests?
Thank you,
Andrea.
0
Comments
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Hi @erre,
I saw the problem. It seems like you said, for general shapes the collider doesn't work as expected. I will check that bug, for now I suggest that you combine several "perfect" shapes to simulate the shape you want. Thanks for your report.0 -
Thank you @JeffersonHenrique!
Is there a possibility that this will be fixed in 1.0.8? If yes, we can wait the update instead of change all colliders. Otherwise we start thinking about a smart way to convert all polygon to box/circle.
Thank you again.0 -
Hello @erre,
I will not promise that because it seems a complex bug to solve, I think it is safer if you try this other approach. Thanks, we appreciate your reports.0