entity.Freeze(true) not working

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What i'am doing :
1)Connect, spawn players model on client at spawn place.

2)Make some movement and call

if (Input.GetKeyDown(KeyCode.G))
{
Debug.LogError("frozen = " + entity.isFrozen);
entity.Freeze(true);
Debug.LogError("frozen = " + entity.isFrozen);
}

3)Connect another client and first player appears at his spawnplace(without any loading armors and etc).

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