entity.Freeze(true) not working
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teq
✭
in Photon Bolt
What i'am doing :
1)Connect, spawn players model on client at spawn place.
2)Make some movement and call
3)Connect another client and first player appears at his spawnplace(without any loading armors and etc).
1)Connect, spawn players model on client at spawn place.
2)Make some movement and call
if (Input.GetKeyDown(KeyCode.G))
{
Debug.LogError("frozen = " + entity.isFrozen);
entity.Freeze(true);
Debug.LogError("frozen = " + entity.isFrozen);
}
3)Connect another client and first player appears at his spawnplace(without any loading armors and etc).
0
Comments
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We resolved this in Slack, everything is working as expected and stated in the docs http://doc.photonengine.com/en-us/bolt/current/in-depth/freeze-idle-setscope0