Implementation time for Bolt
The ones who has already implemented Bolt successfully to your games, how many weeks did it take?
0
Comments
-
I have done a lot of consulting for different games, it usually takes anywhere from hours to days. Converting a large single player game to multiplayer will take more time though.0
-
Lets say I have:
- Custom Advanced 3rd person controller
- FinalIK features: Grounder, Hit detection, AimIK
- Basic projectile weapons
- Team deathmatch mode with simple scoring
Do you think its possible to build networking to that using bolt in matter of days or max 1-2 weeks? Perhaps using your consulting help?
Also in addition to you, can you refer persons with good Bolt/networking knowledge, if needed?0 -
Yes, depending on the 3rd person controller I could complete it within a couple weeks.
There are some others on Slack as well that know Bolt well0 -
I am thinking that we should first build 3rd person controller (character controller-component, non-root) and get that up and running and after that add networking with bolt. Because the networking is the harder part and and to succeed I would like to use guys who have in-depth knowledge about bolt, and let them focus their limited time on what they know best.
Is this thinking correct or is project practically domed to 100% rewrite if bolt is not implemented from day one.
If my thinking is feasible, what other rules should we follow in addition to using character controller-component and non-root animations?0 -
There are already a couple examples of this included with the Bolt package0