Adding functions to TSTransform.

Hello,
Is it possible to add in the TSTransform these functions which are in the transform Unity script?
.TransformPoint
.InverseTransformPoint
Thanks a lot

Comments

  • Hi @Compagny912,

    Yes, it is possible, our idea is to match Unity's API when it is feasible. Thanks for your contributions.
  • edited December 2016
    Thanks @JeffersonHenrique , have you a date for a release or something like this? (Same for my other question)
    And I have an other question, how to get and set localPosition of a TStransform?
  • @Compagny912 we are planning our next release (1.0.7) to the firsts weeks of January. About "localPosition", it is not fully tested the TSTransform hierarchy, we kept some backward compatibility with a previous project, but it will be integrated soon probably in 1.0.7 or 1.0.8. Thanks.
  • @Compagny912 we are planning our next release (1.0.7) to the firsts weeks of January. About "localPosition", it is not fully tested the TSTransform hierarchy, we kept some backward compatibility with a previous project, but it will be integrated soon probably in 1.0.7 or 1.0.8. Thanks.

    Great, thanks for your reply @JeffersonHenrique
  • @JeffersonHenrique is there any update on this functionality? It has been a year now. Is the project still being actively developed?
  • Hi @Cakes, yes, it still in development but we had some big changes in what we will focus. As you may noticed we open source the physics and other components so other devs could try by themselves implement functions like that, we are very focused in core things right now, it is a very tricky thing to handle network instability for games, so our main goal is to make a great core to handle very well problems like latency, later join, lag players and so on.
  • Great !
  • @JeffersonHenrique support for Nintendo Switch?
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