Yellow bug spawn bullet

Options
when I have a player slides along the wall of the playing field and sparks spawn
    void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall
    {
        if (photonView.isMine!) return;
        for (int i = 0; i <other.contacts.Length; i ++)
        {
            Vector2 hitPoint = other.contacts [i] .point;
            PhotonNetwork.Instantiate (Resources.Load ( "Sparks") name, new Vector3 (hitPoint.x, hitPoint.y, 0), transform.rotation, 0.);
        }
    }
and at this moment it shoots bullets arises yellow bug -
Received OnSerialization for view ID 2240. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined
Then this view ID 2240 is assigned a bullet when I put the observe option = unreliable on reliable delta compressed, this yellow error does not occur. How to make so that this error does not occur on observe option = unreliable ?
using UnityEngine;
using System.Collections;
public class Bullet : Photon.MonoBehaviour
{
    public float speed_bullet;
    private Rigidbody2D rb;
    void Awake()
    {
        if (photonView.isMine)
        {
            rb = GetComponent<Rigidbody2D>();
            rb.velocity = -transform.up.normalized * speed_bullet;
        }
    }
    void OnCollisionEnter2D(Collision2D other)
    {
        if (!photonView.isMine) return;
        for (int i = 0; i < other.contacts.Length; i++)
        {
            Vector2 hitPoint = other.contacts[i].point;
            PhotonNetwork.Instantiate(Resources.Load("Sparks").name, new Vector3(hitPoint.x, hitPoint.y, 0), transform.rotation, 0);
        }
        StartCoroutine(bullet_self_destruct_());
    }
    IEnumerator bullet_self_destruct_() 
    {
        GetComponent<SpriteRenderer>().enabled = false;
        GetComponent<BoxCollider2D>().enabled = false;
        while (GetComponent<AudioSource>().isPlaying == true)
            yield return new WaitForSeconds(0.1f);
        PhotonNetwork.Destroy(gameObject);
    }
}
using UnityEngine;
public class NetworkBullet : Photon.MonoBehaviour
{
    void Start()
    {
        correctPlayerPos = transform.position;
        correctPlayerRot = transform.rotation;
    }
    void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if (stream.isWriting)
        {
            stream.SendNext(transform.position);
            stream.SendNext(transform.rotation);
            stream.SendNext(GetComponent<Rigidbody2D>().velocity);
        }
        else
        {
            correctPlayerPos = (Vector3)stream.ReceiveNext();
            correctPlayerRot = (Quaternion)stream.ReceiveNext();
            GetComponent<Rigidbody2D>().velocity = (Vector2)stream.ReceiveNext();
        }
    }
    private Vector3 correctPlayerPos;
    private Quaternion correctPlayerRot;
    void Update()
    {
        if (!photonView.isMine)
        {
            transform.position = Vector3.Lerp(transform.position, correctPlayerPos, Time.deltaTime * 5f);
            transform.rotation = Quaternion.Lerp(transform.rotation, correctPlayerRot, Time.deltaTime * 5f);
        }
    }
}