PUN freezes on MasterClient disconnect

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Hi!
When the MasterClient disconnects the other player clients hangs (all of them). I have already set the log to full to investigate what is happening but I don't even have a log (because it doesn't crash) and I don't know where to debug.

It only happens when the MasterClient disconnects.. when other players DC it does not happen.

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  • jeanfabre
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    - taking over on the submitted ticket -
  • To anyone stuck at the same issue, setting

    PhotonNetwork.autoCleanUpPlayerObjects = false

    solves the problem.
  • jeanfabre
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    Hi,

    That's very odd indeed. If someone has a simple repro project showing this issue, pm me or contact exitgames so that we can repro and find out whats' going on and provide a fix if it's something internal to PUN.

    Bye,

    Jean