Keep connected to the Lobby in MasterServer while the client connect to the GameServer

Options
Hi people!!

We have a simple question. In LoadBalancing appication, if a client connect to the GameServer (Join a room) they lost the connection with the master server. This is the basic behavior and we understand it.

But, we need that the clients keep connected to the Master Server for send some information. Players in the lobby need send information to clients in the rooms. For example, a chat message. In our project this works when both players stay in the Lobby, but when a client connect to a room, the players in the lobby cant sent information.

We are thinking in modify the PUN plugin for add a auxiliar connection to the Master Server. Is there any simple way to do this? Are we in the correct way?

Thanks for your time, kind regards!!



Comments

  • vadim
    Options
    Hi,

    You can use Loadbalancing client from .NET Photon SDK for auxiliar connection. It's possible to have several Loadbalancing clients and no more than 1 PUN client in single app.