How do I get the PhotonView.isMine to be TRUE?
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John
✭
When I run the Kyle test scene after applying step 7 - it doesn't work. PhotonView.isMine returns FALSE. What do I need to do to get isMine to return true?
0
Best Answer
-
you have to instantiate with this? :
.
PhotonNetwork.Instantiate (
PlayerPrefab.name,
Player1Start.position,
Quaternion.identity,
0
);
.
post your code to i try help You
.
this site have all things you need
https://doc-api.photonengine.com/en/pun/current/5
Answers
-
you have to instantiate with this? :
.
PhotonNetwork.Instantiate (
PlayerPrefab.name,
Player1Start.position,
Quaternion.identity,
0
);
.
post your code to i try help You
.
this site have all things you need
https://doc-api.photonengine.com/en/pun/current/5