Multiplayer Server - pure networking

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I'm looking into using Photon for my game server, but Photon Server doesn't seem to be exactly what I'm looking for?
My understanding is that the Photon Server controls the actual process and just loads your game logic as a DLL.
What I want to do is simply use the networking capabilities from my code.
Can this be done with the Photon Server SDK - or is there some other Photon SDK I should look into for this? Or should I perhaps look elsewhere?
Looking at Photon's website is quite confusing with all of the buzz :)

Comments

  • chvetsov
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    >>What I want to do is simply use the networking capabilities from my code.
    Not sure what you mean by that. PhotonServer Sdk provide samples of what can be done and how, but it is in no way the only way to use photon. you may write your assembly that most probably will be able to do what you need.
    just give us some details about what you need and we will say whether this possible or not
  • Polydone
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    What I mean is - I don't really want the Photon Server to load my code - I just want my code to load a DLL with a networking library I can use.
  • chvetsov
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    probably you do need server our sense at all and something like Bolt will suit very well