Player joining game in progress

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When a new player connects and loads the level, should I simply call SetScope as needed for entities so the player gets the state for objects it should know about or is there something else that happens?

Comments

  • stanchion
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    You can either do that or use the POI AOI examples included with Bolt which will scope in anything nearby and scope out anything far away.
  • Nogbit
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    Thanks, I will take a look at those examples. I will probably do "ring streaming" with the World Streamer asset so I may not be able to leave it totally up to bolt.