Manually refreshing rooms list
Hello,
From what I understand, rooms list variable (networkingPeer.mGameListCopy) is updated automatically when:
- Upon joining a lobby
- A room is created
- A room is destroyed
Is there any way to trigger room list refreshing by hand? Currently I'm using PhotonNetwork.JoinLobby(), which works okay since I'll have only one lobby.
From what I understand, rooms list variable (networkingPeer.mGameListCopy) is updated automatically when:
- Upon joining a lobby
- A room is created
- A room is destroyed
Is there any way to trigger room list refreshing by hand? Currently I'm using PhotonNetwork.JoinLobby(), which works okay since I'll have only one lobby.
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This is an old post, but i m having the same problem. I need to trigger roomlist manually.
Thanks0