PhotonWire - Typed RPC Extension for Photon Server + Unity
Hi
I've created Photon Server based framework called PhotonWire.
https://github.com/neuecc/PhotonWire
This framework implements RPC Style(or MVC's Controller implementation) client-server, server-server message transportation.
Server code uses C# 5.0's async/await, fully asynchronous.
Client code uses UniRx - Reactive Extensions for Unity so everything asynchronous.
Message is encoded MsgPack(fast, small serialization format) and in Unity is used high performance pre-generated serializer.
PhotonWire supports Visual Studio 2015's analyzer which helps writing constraints.
Of course Visual Studio debugger supports, too.
If you are interested in it, please try it.
I've created Photon Server based framework called PhotonWire.
https://github.com/neuecc/PhotonWire
This framework implements RPC Style(or MVC's Controller implementation) client-server, server-server message transportation.
Server code uses C# 5.0's async/await, fully asynchronous.
Client code uses UniRx - Reactive Extensions for Unity so everything asynchronous.
Message is encoded MsgPack(fast, small serialization format) and in Unity is used high performance pre-generated serializer.
PhotonWire supports Visual Studio 2015's analyzer which helps writing constraints.
Of course Visual Studio debugger supports, too.
If you are interested in it, please try it.
2
Comments
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looks good. great work0
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Thank you, okay I'll move forum.0