Stop sending position updates from scene objects

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We use the requestownership on scene objects to control movement by the requesting owner, which will then send position updates to other corresponding objects for the other players. These scene objects can become deactivated (not actually .active=false, but an isActive flag set)...when this is the case we would like for the owning player to cease sending position information to save bandwidth. The scene object has a transform view, but no associated script where we can early-out of a onserializeview function or anything...is there a way we can do this?
Thanks

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  • HooDoo
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    So, if the photonView attached to the scene object is unreliable on change, then updates are only sent when they change, so no problem then?