PhotonNetwork issue in Xcode, Unity 5.3.1p

Options
Hello,

I just attached your PhotonNetworking free asset 1.65 to new Unity project.

It was loaded and I added app id.

So it's work well in Unity editor.

I built it android and iOS also.

Android is also no problem.

But in Xcode, it has some problem.

It's stopped with running before loading Unity splash screen.

This is a last debugging messages.

Init: screen size 750x1334
Initializing Metal device caps
Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
UnloadTime: 0.931541 ms
ProductName was compiled with optimization - stepping may behave oddly; variables may not be available.
(lldb)

and stopped in SetPlayerRunInBackground()

and 0x100561b5c <+24>: ldr x8, [x0] Thread 1: EXC_BAD_ACCESS (code = 1, address=0x0)


And I set Application.runInBackground to false in PhotonNetwork.cs

But it's same

Comments