PhotonNetwork issue in Xcode, Unity 5.3.1p
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IngyuLee
✭
Hello,
I just attached your PhotonNetworking free asset 1.65 to new Unity project.
It was loaded and I added app id.
So it's work well in Unity editor.
I built it android and iOS also.
Android is also no problem.
But in Xcode, it has some problem.
It's stopped with running before loading Unity splash screen.
This is a last debugging messages.
Init: screen size 750x1334
Initializing Metal device caps
Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
UnloadTime: 0.931541 ms
ProductName was compiled with optimization - stepping may behave oddly; variables may not be available.
(lldb)
and stopped in SetPlayerRunInBackground()
and 0x100561b5c <+24>: ldr x8, [x0] Thread 1: EXC_BAD_ACCESS (code = 1, address=0x0)
And I set Application.runInBackground to false in PhotonNetwork.cs
But it's same
I just attached your PhotonNetworking free asset 1.65 to new Unity project.
It was loaded and I added app id.
So it's work well in Unity editor.
I built it android and iOS also.
Android is also no problem.
But in Xcode, it has some problem.
It's stopped with running before loading Unity splash screen.
This is a last debugging messages.
Init: screen size 750x1334
Initializing Metal device caps
Initialize engine version: 5.3.1f1 (cc9cbbcc37b4)
UnloadTime: 0.931541 ms
ProductName was compiled with optimization - stepping may behave oddly; variables may not be available.
(lldb)
and stopped in SetPlayerRunInBackground()
and 0x100561b5c <+24>: ldr x8, [x0] Thread 1: EXC_BAD_ACCESS (code = 1, address=0x0)
And I set Application.runInBackground to false in PhotonNetwork.cs
But it's same
0
Comments
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http://forum.photonengine.com/discussion/7218/pun-webgl-crash-with-unity-5-3-1f1
Looks like same issue?0 -
did you resolve this problem? I'm confused by this problem so many times,please connect with me if you have any method to resolve i. thanks0