After Re-join by OpJoinRoom(roomname, previousActornumber), can't receive data but can send?

case ClientState.Disconnected:
isRejoin = true;
rejoinRoomName = this.gameClientInstance.CurrentRoom.Name;
rejoinPlayerId = this.gameClientInstance.LocalPlayer.ID;
this.gameClientInstance.OpLeaveRoom (false);
break;
case ClientState.JoinedLobby:
if (isRejoin == true) {
this.CurrentState = GameState.SwitchToGame;
bool returnValue = this.gameClientInstance.OpJoinRoom (rejoinRoomName, rejoinPlayerId);
Debug.Log ("OpJoinRoom return value=========" + returnValue);
}
break;

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