Memory Game Demo Errors

Hello,

I'm trying to run Memory Game Demo from Turnbased SDK in Unity, but with not much success.

Here's what I've tried:

> Downloaded the Client SDK for Photon Turnbased 4.0.0.12
> Opened the demo-turnbased-memory from Unity 5.3 (I've also tried 5.2)
> Unity project updated, API updated, project loaded and my AppId inserted

MemoryDemoScene started and when login, the following message appears:

this.GameClientInstance.loadBalancingPeer.DebugOut: ERROR

The windows exe is kinda playable: The error message remains and in Unity 5.3 there are no images on the tiles; the tiles appear empty and colored.

The openGl build fails:

Assets/PhotonLoadbalancingApi/LoadBalancingClient.cs(522,70): error CS0246: The type or namespace name `SocketWebTcp' could not be found. Are you missing a using directive or an assembly reference?


What am I doing wrong?
The SDK demo is supposed to run out of the box, isn't it?

Best Answer

Answers

  • Has anyone experienced the same problems using Turnbased SDK in Unity?
    Is there a workaround?
    Thanks.