Server side for BL and DAL
in DotNet
Hi guys. I started write my first game - just get experience with game dev with Unity3d.
This game turn based game and I started to use PhotonEngine TurnBase (Ir I need to use PUN??)
Now my question is:
If I use PhotonEngine for networking between users (game 1 vs 1) - how I can write result of game to my database, and How I can write Business logic and server side??
Thank you.
David.
This game turn based game and I started to use PhotonEngine TurnBase (Ir I need to use PUN??)
Now my question is:
If I use PhotonEngine for networking between users (game 1 vs 1) - how I can write result of game to my database, and How I can write Business logic and server side??
Thank you.
David.
0
Comments
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If you want server side logic, you have to get our Photon Server SDK.
Read here about Photon OnPremise.
As it's your first game, I suggest you take smaller steps. At least prototype a smaller game with a simpler setup. Use the Photon Cloud with it's default logic and see how things work in the Photon world. Use Photon Realtime as start.
You can get the Photon Unity SDK from our page.
PUN from the Asset Store is geared towards simplicity. It can be a good start, too, but it's less simple to combine with server-side logic.0 -
Thank you. I will try0