Async Map load
Manmax75
✭
in Photon Bolt
Necessary for loading screens, is it supported by bolt?
And if so how?
And if so how?
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Comments
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Bolt internally calls the async load when it loads a scene.0
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Awesome!DirtyHippy said:Bolt internally calls the async load when it loads a scene.
It always loaded so quickly on my machine that I was never 100% sure.0 -
I've noticed that calling
BoltLauncher.StartClient(UdpEndPoint.Any); BoltNetwork.Connect(new UdpEndPoint(UdpIPv4Address.Parse(serverAddress), (ushort)serverPort));
does not immediately load the map, I have to call it again and then it finally loads the map. Is there another way to do this? Does BoltNetwork.Connect have to be called on a seperate frame from StartClient?0 -
You should wait for the BoltStartDone callback before connecting.0