Request: Get the frame that a state property was last updated in (if at all)
in Photon Bolt
Since I need to manually defer creation of certain GameObjects until a minimum set of state properties have arrived on network instantiation, it would be nice to be able to tell easily if all of the properties I need are up to date.
Thanks!
Thanks!
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Comments
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If the data you require is immutable, you can send it as a token in instantiate on the server.0
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Unfortunately not. This is for things like transforms and the player ID of a vehicle's current driver. Also arrays of data.
Even just knowing if the property has been updated at all since instantiation would be helpful.0 -
Callback possibly?0
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Callbacks don't always fire (or I can't set them fast enough) for when the property first gets its initial value. If I had a guaranteed way of setting a callback in such a way that it would fire in the initial set, then I could track the property's "freshness" myself, yes.0