How to get RoundTripTime for each player, from one player

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Danthekilla
edited January 2015 in DotNet
How do I get the roundtriptime for each remote player from the local machine?

Eg. Player 2 has a poor connection and a huge roundtrip time. Player 3 has an excellent connection, and tiny roundtrip time. I am player 1.

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  • vadim
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    Client knows only its PhotonPeer.RoundTripTime to server. But it can share that info with others sending event or setting player property.
    Add local client rtt to other's and you will get rtt between clients.