Compatibility between .net sdk and photon unity network

templar
templar
edited September 2014 in DotNet
Hello,
I have simple PUN client, and i have .net loadbalancing client. All this clients have same AppId and version, they connects to eu master server, but they can't see each other. I can see on .net client that there is 1 player on master server. If i start another .net client there will be 2 players. The problem is that my .net clients can't see unity clients.

Is there any restrictions?

Comments

  • The GameVersion will be different in both versions, as PUN automatically adds an underscore and the pun-version to it. This is necessary to separate users of different PUN versions, which are not always 100% compatible.
    The DotNet client does not support the custom types used by PUN and there is no explanation for the events that PUN uses internally. Aside from that, the clients are compatible.
  • Thank you, problem was with gameverson, now all working fine.