updated dll, peer.Service() gives Object reference not se...
Switched to a new photon version(Replaced dll).
I run unity project and catch about 100 errors: "Object reference not set to an instance of an object" at line "peer.Service();", even if I use "if (peer != null)".
I hadn't those errors with old lib.
Photon3Unity3D.dll v3.2.2.1
win xp,
updated unity from 4.2 to 4.3, but no changes.
I run unity project and catch about 100 errors: "Object reference not set to an instance of an object" at line "peer.Service();", even if I use "if (peer != null)".
private const string serverHost = "localhost:5055"; private const string appName = "ZServer"; public PhotonPeer peer; private IGameListener gameListener; public string status = ""; private bool isAppQuit = false; public bool inGame = false; private string curLvl; void Awake() { Application.runInBackground = true; DontDestroyOnLoad(this); peer = new PhotonPeer(this, ConnectionProtocol.Udp); peer.DebugOut = DebugLevel.ALL; } void Start() {} public void Disconnected(StatusCode statusCode) { gameListener.Disconnected(statusCode); if (!isAppQuit && curLvl != "intro") Application.LoadLevel("intro"); } void Update() { if (peer != null) try { peer.Service(); } catch (Exception e) { Debug.Log(e.Message + e.StackTrace); } }Errors appears only during start.
I hadn't those errors with old lib.
Photon3Unity3D.dll v3.2.2.1
win xp,
updated unity from 4.2 to 4.3, but no changes.
0
Comments
-
Try to use your Explorer or Finder and find all *.dll and *.pdb files. Delete anything that's Photon related while Unity is closed.
Then put the current dll in Assets\Plugins\ and let Unity reimport all.
I think this is a hicckup in Unity, not in the dll. But you should also look up other errors.
In worst case, return to your older version.0 -
Deleting didn't help.
Object reference not set to an instance of an object/n at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in <filename unknown>:0 at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in <filename unknown>:0 at ExitGames.Client.Photon.PhotonPeer.Service () [0x00000] in <filename unknown>:0 at PhotonHandler.Update () [0x0000b] in D:\Dropbox\Projects\Client\Assets\Scripts\PhotonHandler.cs:51 UnityEngine.Debug:Log(Object) PhotonHandler:Update() (at Assets/Scripts/PhotonHandler.cs:52)
Seems, peer.Service() throws exception when not connected to server.0 -
Ah, this points me to a known issue. It's actually fixed but we didn't release the SDK for a while, which is why it's still out there.
Sorry about that.
As quick fix, use this dll:
https://dl.dropboxusercontent.com/u/429 ... -0-0-0.zip
I will update the SDKs asap. Hopefully this week.0