instantiating object to target player
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Hi guys good day,
is there a way we can instantiate an object using PhotonNetwork.Insatantite to a target player?
so this object can be seen only by that player and not to the others.
considering if I have 2000 players in mobile game if all of the players will receive this object, this will log the game.
thanks
is there a way we can instantiate an object using PhotonNetwork.Insatantite to a target player?
so this object can be seen only by that player and not to the others.
considering if I have 2000 players in mobile game if all of the players will receive this object, this will log the game.
thanks
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Comments
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You can't target Instantiate for a single player. This is meant for objects that are visible by all players in the scene.
You can use an RPC and send that to a single target player. This RPC can then instantiate a GameObject and start a routine to affect that target player only.0 -
oh thanks Tobias that would work0