Combination of turnbased and realtime

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ZZyrex
edited April 2014 in DotNet
Inregards to the new up and coming Photon Turnbased, does this support both real-time and turn-based gameplay? For example: A player is walking around and then collides with another player which then activates a game of Noughts and Crosses? The real-time aspect would be, being able to see other players moving around the 'world' item drops from players and the turn based aspect would be the game of Noughts and Crosses.

Will turnbased proton allow server-side logic?

Comments

  • Tobias
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    It sounds a bit like you don't really need/want to save the Noughts and Crosses game, right?
    If you don't need to save the state for an async game (Chess could be played for weeks, e.g.), then you can already go ahead and implement this in Photon Realtime.
    Nothing keeps you from sending your turns with the realtime api.