HELP - Stalling connection to Cloud
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Hi
Why is my Unity stalling here - i can Stop play and start againg - but it ends here !
Attached Pic to show Unity and my Script code is here !
[code2=csharp]using UnityEngine;
using System.Collections;
public class NetworkManager : Photon.MonoBehaviour {
public Camera standbyCamera;
SpawnSpot[] spawnSpots;
// Use this for initialization
void Start () {
Debug.Log ("Start");
spawnSpots = GameObject.FindObjectsOfType <SpawnSpot>();
Connect();
}
void Connect () {
Debug.Log ("Connect");
PhotonNetwork.ConnectUsingSettings("MyGame");
}
void OnGUI () {
GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString ());
}
void OnJoindLobby () {
PhotonNetwork.autoJoinLobby=true;
Debug.Log ("OnJoindLobby");
PhotonNetwork.JoinRandomRoom ();
}
void OnPhotonRandomJoinFailed () {
Debug.Log ("OnPhotonRandomJoinFailed");
PhotonNetwork.CreateRoom (null);
}
void OnJoinedRoom () {
Debug.Log ("OnJoinedRoom");
SpawnMyPlayer();
}
void SpawnMyPlayer () {
Debug.Log ("SpawnMyPlayer");
//PhotonNetwork.Instantiate ("MyPlayer",Vector3.zero,Quaternion.identity,0);
SpawnSpot mySpawnSpot = spawnSpots [ Random.Range (0, spawnSpots.Length) ];
PhotonNetwork.Instantiate ("MyPlayer",mySpawnSpot.transform.position,mySpawnSpot.transform.rotation,0);
standbyCamera.enabled = false;
}
// Update is called once per frame
void Update () {
}
}[/code2]
Why is my Unity stalling here - i can Stop play and start againg - but it ends here !
Attached Pic to show Unity and my Script code is here !
[code2=csharp]using UnityEngine;
using System.Collections;
public class NetworkManager : Photon.MonoBehaviour {
public Camera standbyCamera;
SpawnSpot[] spawnSpots;
// Use this for initialization
void Start () {
Debug.Log ("Start");
spawnSpots = GameObject.FindObjectsOfType <SpawnSpot>();
Connect();
}
void Connect () {
Debug.Log ("Connect");
PhotonNetwork.ConnectUsingSettings("MyGame");
}
void OnGUI () {
GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString ());
}
void OnJoindLobby () {
PhotonNetwork.autoJoinLobby=true;
Debug.Log ("OnJoindLobby");
PhotonNetwork.JoinRandomRoom ();
}
void OnPhotonRandomJoinFailed () {
Debug.Log ("OnPhotonRandomJoinFailed");
PhotonNetwork.CreateRoom (null);
}
void OnJoinedRoom () {
Debug.Log ("OnJoinedRoom");
SpawnMyPlayer();
}
void SpawnMyPlayer () {
Debug.Log ("SpawnMyPlayer");
//PhotonNetwork.Instantiate ("MyPlayer",Vector3.zero,Quaternion.identity,0);
SpawnSpot mySpawnSpot = spawnSpots [ Random.Range (0, spawnSpots.Length) ];
PhotonNetwork.Instantiate ("MyPlayer",mySpawnSpot.transform.position,mySpawnSpot.transform.rotation,0);
standbyCamera.enabled = false;
}
// Update is called once per frame
void Update () {
}
}[/code2]
0
Comments
-
Hi,void OnJoindLobby () {
...
}
The method's name is OnJoinedLobby().0 -
THX ;-)0