Room stuck?

carmine
carmine ✭✭
This might sound weird... but it looks like one of my rooms is sort of stuck. It looks like there are players in there... however no one seems to be the master player. (or something else weird is happening). I don't think these 2 have been playing this game/room that takes about 5 minutes to play (for over an hour or so now).

-Carmine

Comments

  • That would be interesting to find out.
    I'll ask our server colleagues to take a look. Can she reach out to you via Skype?
    To help us find it, what's your:
    - PhotonNetwork.versionPUN value?
    - GameVersion set in Connect()?
    - Region where it's stuck?
    - RoomName that's stuck?
  • Tobias wrote:
    That would be interesting to find out.
    I'll ask our server colleagues to take a look. Can she reach out to you via Skype?
    To help us find it, what's your:
    - PhotonNetwork.versionPUN value?
    - GameVersion set in Connect()?
    - Region where it's stuck?
    - RoomName that's stuck?

    It seems as though it fixed itself. If I notice this again, I'll grab this information. Definitely US region.
  • Tobias wrote:
    That would be interesting to find out.
    I'll ask our server colleagues to take a look. Can she reach out to you via Skype?
    To help us find it, what's your:
    - PhotonNetwork.versionPUN value?
    - GameVersion set in Connect()?
    - Region where it's stuck?
    - RoomName that's stuck?

    The stuck thing is happening again!! I made my own debug... when I join the room. There are objects in it, (most are "scene") by the way... but there is an object owner by a player who is no way here... (this room has been stuck for 1.5 hours)

    PUN Version: 1.24
    - Server: app-us.exitgamescloud.com 5055
    - connectionStateDetailed: Joined
    - networkingPeer.State: Joined
    - Room (sg_escort) not null
    - Player is NOT Master
    - Player [13] (Carmine) not null
    - countOfPlayersInRooms: 2
    - countOfPlayersOnMaster: 1
    - countOfPlayers: 3

    edit: about 3 hours stuck now...
    Edit by Tobias: GameVersion is: "7". Combined with PUN that makes it: "7_1.24"
  • Tobias wrote:
    That would be interesting to find out.
    I'll ask our server colleagues to take a look. Can she reach out to you via Skype?
    To help us find it, what's your:
    - PhotonNetwork.versionPUN value?
    - GameVersion set in Connect()?
    - Region where it's stuck?
    - RoomName that's stuck?

    It's happening again! roomname: sg_target
  • I have this happening in my game too.
  • carmine: Now it's gone again.
    gnoblin: Please let us know your details: PUN version, GameVersion and server region. We will find your AppId or mail it: developer@exitgames.com.