[Marmalade] Getting started
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Hi,
I am a new user to Photon sdk, and want to integrate it into my Marmalade game. I've been used to of extensions written in java, so pardon me if I sound too rookie.
I've downloaded the marmalade extension of photon and trying to understand it via it's demos. There're some things which I couldn't understand. I am listing them out.
1. What is loadbalancing sdk?
2. There's a connect method in the demo. it connects to the local host. Do I need to have my own server for actual gameplay or photon can help me out there?
pLitePeer->connect(L"localhost:5055");
3. Also for testing purpose how can I connect two device using localhost?
Thanks for helping me out.
I am a new user to Photon sdk, and want to integrate it into my Marmalade game. I've been used to of extensions written in java, so pardon me if I sound too rookie.
I've downloaded the marmalade extension of photon and trying to understand it via it's demos. There're some things which I couldn't understand. I am listing them out.
1. What is loadbalancing sdk?
2. There's a connect method in the demo. it connects to the local host. Do I need to have my own server for actual gameplay or photon can help me out there?
pLitePeer->connect(L"localhost:5055");
3. Also for testing purpose how can I connect two device using localhost?
Thanks for helping me out.
0
Comments
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1. Its the SDK for the Photon Loadbalancing Instance and Photon Cloud
2. If you don't want to subscribe to the Photon Cloud then yes you have to host it.
3. Don't use Localhost but the actual IP of the machine and then have your devices connect to it. Localhost will only work on the very same machine not any other physical or virtual machine0 -
Thanks for the info. I got it running now.0
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How it works when we go for subscribing??0
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archgrant wrote:How it works when we go for subscribing??
http://doc.exitgames.com/photon-cloud/F ... #cat-First Steps
This should get you started.0