offlineMode deletes PhotonNetwork.Instantiate objects
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I'm running into strange behavior with using PhotonNetwork.offlineMode = true.
Here is what is going on:
Why would OnDisconnectedFromPhoton fire when I'm in offlineMode? And why would OnDisconnectedFromPhoton in offlineMode remove PhotonNetwork.Instantiated objects?
I've got a work around to just recreate the objects, but would prefer a less clunky fix.
Here is what is going on:
- Player selects a single player mode
- PhotonNetwork.offlineMode set to true
- Create a room
- OnCreatedRoom triggered
- Load game level
- Setup scene in Awake of game level
- Objects created using PhotonNetwork.Instantiate
- OnDisconnectedFromPhoton fired
- PhotonNetwork.Instantiate objects deleted
Why would OnDisconnectedFromPhoton fire when I'm in offlineMode? And why would OnDisconnectedFromPhoton in offlineMode remove PhotonNetwork.Instantiated objects?
I've got a work around to just recreate the objects, but would prefer a less clunky fix.
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Comments
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I think I fixed it by disconnecting from photon before going into offlineMode. I found it by testing on an iOS device and it traced out a warning in the debug log that you must disconnect before going into offlineMode, but inside Unity there isn't any warning or error.0
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Ah, thanks for updating us. That would have been hard to find for us.
We will take a look and add a Error to console.0