Building NetSync Demo
I might be blind at the moment however I'm getting a couple errors in building the Photon.NetSyncObject.Client from the demo. It looks like the IPhotonPeerListener has changed slightly and broken the demo from building. The interfaces for PeerStatusCallback and DebugReturn have changed in reference to what is in PhotonManager.cs currently.
Should I just try to recreate these myself, and if so ReturnCode has changed so I'm not sure what takes place of line 438 for (int)ReturnCode.Ok
Again I could just be missing something simple here and need a push in the right direction
Should I just try to recreate these myself, and if so ReturnCode has changed so I'm not sure what takes place of line 438 for (int)ReturnCode.Ok
Again I could just be missing something simple here and need a push in the right direction
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Comments
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you are right, the netsync demo has not been updated yet.
The used lib can be found inside the netsync demo lib folder, or you can download it here: http://exitgames.com/Download/Photon/Stable.Photon-Unity3D_v5-7-4_SDK.zip.0 -
Thanks, I also was just about to post that using the dll was the issue--
It looks like the version of PhotonUnity3D.dll was the culprit, I switched off of v5.9 to v5.7.4 and it compiled.0