Ghost player when joining a room
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Hi,
When joining a room (unity project using the PUN libs locally or with a personal server) i always have the player instanciated twice :
- The "Good" player that acts normally
- A "ghost" player that seems to haven't been totally initialised (it stays at the origin - Vector3(0,0,0) - position).
I firstly thought it came from my implementation but looking to the testGame found in the PUN distribution (across the unity assetstore) AND AngryBot multi (found in the same place) i have the same problem (Althougth i have to Disconnect/reconnect from the game room to make the Ghost appear inside the testGame).
How can i workaround this (or will there be a correction of the PUN client soon) ?
When joining a room (unity project using the PUN libs locally or with a personal server) i always have the player instanciated twice :
- The "Good" player that acts normally
- A "ghost" player that seems to haven't been totally initialised (it stays at the origin - Vector3(0,0,0) - position).
I firstly thought it came from my implementation but looking to the testGame found in the PUN distribution (across the unity assetstore) AND AngryBot multi (found in the same place) i have the same problem (Althougth i have to Disconnect/reconnect from the game room to make the Ghost appear inside the testGame).
How can i workaround this (or will there be a correction of the PUN client soon) ?
0
Comments
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Please verify you disconnect each player when you test. Otherwise the player is staying "connected" for a while, until the connection times out.
This might be your ghost.
Let us know if this solved the riddle.0