Unreliable RPC == "Remote Procedure Suggestion" :ugeek:
Just kidding- interesting thread.
The only problem with their example is the input forwarding is reliables (RPC's), and is a heinous crime that violates all established standards for network development in fast paced online games. Unreliable is king.
Input sending is always reliable, sending it unreliable would be a crime and flat out incorrect as it will completely trash the simulation on the master client / authorative server which is meant to create the one true state of the world, which is plain simply impossible.
The only genre where input forwarding is an option is MMOs and MMOs are no option for the cloud and PUN
but these games do not only send these data, they send more data than that. otherwise the position would be constantly wrong as even a 1ms fluctuation on the latency would yield an incorrect calculation.
WoW works similar or used to up to the speed hack
Also they are not truely authorative. They are a tricky form of hybrid that requiers pretty heavy cheat protection cause its not secure on its own.)