PUN2 Instaniate gameObject with PhotonView is being created as a scene object

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I'm trying to do a manual instantiation. Mainly I have character prefabs with a PhotonView attached to it. When I instantiate it, it is owned by the scene. I don't see anything in the PUN2 Instantiation example that shows this is the behavior. In PUN the gameObjects are instantiated as player owned objects. I'm using the GameObject Instantiate, hot the PhotonNetwork my content isn't in a resource folder and can come through assetbundles.

Using Unity 2018.3.0f2