PUN2 Networked Scene Object, RPC calls fail when scene loaded a second time
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Probably doing something wrong here, any help greatly appreciated. I have a PhotonView in my scene and I am calling a couple of RPCs on it. This works successfully the first time I load the scene, however subsequent loads, nothing happens...
Using PhotonNetwork.LoadLevel, has autoSync to true, Player views all networked correctly etc.
please help!
Using PhotonNetwork.LoadLevel, has autoSync to true, Player views all networked correctly etc.
please help!
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