PUNVoice is repeating disconnect and connect And Can't leave room
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2018-11-29 15:48:16.126 14267-14335/? I/Unity: PUNVoice: Voice Client state: DisconnectingFromGameserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.126 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.129 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectingToMasterserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.130 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.329 14267-14335/? I/Unity: PUNVoice: OpAuthenticate()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.329 14267-14335/? I/Unity: PUNVoice: Voice Client state: Authenticating
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectedToMaster
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: Voice Client state: Joining
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: OpJoinRoom()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.389 14267-14335/? I/Unity: PUNVoice: Voice Client state: DisconnectingFromMasterserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.390 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.393 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectingToGameserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.393 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.629 14267-14335/? I/Unity: PUNVoice: OpAuthenticate()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.630 14267-14335/? I/Unity: PUNVoice: Voice Client state: Authenticating
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.692 14267-14335/? I/Unity: PUNVoice: Voice Client state: Joining
-----------------------------------------------------------------------------------------------------------------
This is log which I get from the option I turned on Photon Settings log.
When I tried to leave room using PhotonNetwork.LeaveRoom(), It didn't work.
So I tried PhotonNetwork.Disconnect() then connection state changed to Disconnecting and It didn't work neither.
So I followed the code PhotonNetwork.LeaveRoom() with using debug.log, and the result is that code networkingPeer.OpLeaveRoom(becomeInactive) didn't work which in PhotonNetwork script.
I don't know what's problem. I guess it's relevant with that error but not know how to solve
Actually, I don't know it's OK but I'm using PUN Voice APP ID in PUN REALTIME and PUN Voice,
And It works nice in window platform. Not in android platform
I'm using custom authenticate, playfab to connect PUN Voice.
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.126 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.129 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectingToMasterserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.130 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.329 14267-14335/? I/Unity: PUNVoice: OpAuthenticate()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.329 14267-14335/? I/Unity: PUNVoice: Voice Client state: Authenticating
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectedToMaster
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: Voice Client state: Joining
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.358 14267-14335/? I/Unity: PUNVoice: OpJoinRoom()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.389 14267-14335/? I/Unity: PUNVoice: Voice Client state: DisconnectingFromMasterserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.390 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.393 14267-14335/? I/Unity: PUNVoice: Voice Client state: ConnectingToGameserver
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.393 14267-14335/? I/Unity: PUNVoice: CSharpSocket.Disconnect()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.629 14267-14335/? I/Unity: PUNVoice: OpAuthenticate()
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.630 14267-14335/? I/Unity: PUNVoice: Voice Client state: Authenticating
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
2018-11-29 15:48:16.692 14267-14335/? I/Unity: PUNVoice: Voice Client state: Joining
-----------------------------------------------------------------------------------------------------------------
This is log which I get from the option I turned on Photon Settings log.
When I tried to leave room using PhotonNetwork.LeaveRoom(), It didn't work.
So I tried PhotonNetwork.Disconnect() then connection state changed to Disconnecting and It didn't work neither.
So I followed the code PhotonNetwork.LeaveRoom() with using debug.log, and the result is that code networkingPeer.OpLeaveRoom(becomeInactive) didn't work which in PhotonNetwork script.
I don't know what's problem. I guess it's relevant with that error but not know how to solve
Actually, I don't know it's OK but I'm using PUN Voice APP ID in PUN REALTIME and PUN Voice,
And It works nice in window platform. Not in android platform
I'm using custom authenticate, playfab to connect PUN Voice.
0
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