Is there any way to interact other player via an object?

So the interactions are going to be via doors. For instance, a player goes and interacts to a door and the owner of that door dies.


  • You should be a little more elaborative when asking questions. Anyhow, you should tag your doors and when a specific collision happens, you should update it in network (using a bool maybe). Keep checking that bool in update and when it turns true, kill that player.
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