[Question] How to instantiate / spawn a camera as a remote object?
Hi, first let me explain what i'm trying to do and about my project. I'm using UFPS Multiplayer kit, and i want to instantiate a camera that follows the player.
This camera needs to be instantiated as a 'remote prefab' to be able to see the remote version of my player.
Right now the way i'm doing i can only see the 'Local' version of it:
_virtualCamera = PhotonNetwork.Instantiate("Virtual Cinematic Camera", new Vector3(0,0), Quaternion.identity, 0); //has photon view
My question is, how i can instantiate a camera as a new remote player ?
PS: Sorry my poor english
This camera needs to be instantiated as a 'remote prefab' to be able to see the remote version of my player.
Right now the way i'm doing i can only see the 'Local' version of it:
_virtualCamera = PhotonNetwork.Instantiate("Virtual Cinematic Camera", new Vector3(0,0), Quaternion.identity, 0); //has photon view
My question is, how i can instantiate a camera as a new remote player ?
PS: Sorry my poor english
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