How to use photons SetSynchronizedValues()

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Hi, I am trying to get a smooth movement of my player characters in multiplayer, and by reading this page https://doc.photonengine.com/en-us/pun/current/demos-and-tutorials/package-demos/rpg-movement I have decided that using Interpolare opstion SynchronizeValues with SetSynchronizedValues should be the right option as my player characters has quick direciton changes.

In my players movement script I run Move() in an Update() like this:

public void Move()
{
// fix decending speed issue (this makes you stop completly if you release the keys)
if (Input.GetKey(KeyCode.W) == false &&
Input.GetKey(KeyCode.S) == false &&
Input.GetKey(KeyCode.A) == false &&
Input.GetKey(KeyCode.D) == false)
{
runSpeed = 0;
}
else
{
runSpeed = gameObject.GetComponent().runSpeed;
}

float moveH = Input.GetAxis("Horizontal");
float moveV = Input.GetAxis("Vertical");

Vector3 velocity = new Vector3(moveH * runSpeed, moveV * runSpeed).normalized;

velocity *= runSpeed;

rigidbody2D.velocity = velocity;

gameObject.GetComponent().SetSynchronizedValues(velocity, 0f);
}
In the end of this function we can see that I am trying to synchronize the velocity value (it's a 2D game and I have no turn speed) but the players are still choppy on the other client. Am I doing this right?
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