Question about loading additive scenes with scene objects.

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Hello,

I'm loading multiple scenes additively in our large world, so that multiple scenes are open at once, this is done for optimization purposes.

One of the issues I have right now is that scene objects share Photon ID's from different scenes. It's a major pain to go through and change all of these manually as we have hundreds of objects using photon view ID's.

Is there a way to prevent the error that occurs from objects sharing the same photon ID? Can we have the master client re-assign there Photon ID's at the game start if another ID of the same type is found? Is there any easy method to do something like this?