Is an event ReceiverGroup.All via server?

Our game has made use of RPC.AllViaServer in the past but were moving some of these RPC methods over to events. When using events how can we do something ViaServer so it's executed at the same time on all clients.

This is really important to us because a racing countdown timer.

Comments

  • This is pretty essential for our game and would love to get some confirmation to ensure when moving to events everything works similiar to our old rpc based system.

    Thanks in advance!
  • Still would love an answer for this one.

    Thanks in advance!
  • JohnTube
    JohnTube ✭✭✭✭✭
    Hi @meatloaf,

    If you use RaiseEvent then everything goes through the server first.