Store key on server instead of config wizard?

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Can I store my appId in a DB, pull it on init and swap out the appid? Is that possible and would it break init stuff?

Trying to crack down on security -- it's too easy to decompile Unity. Would like to make them work harder to find the key ;p

PhotonNetwork.something.appId = _appId
PhotonNetwork.something.Init() // Manually

Comments

  • Hi @xblade724,

    in PUN Classic and PUN 2 you are able to modify the PhotonServerSettings at runtime. Means that you can set the AppId for example in code before connecting to Photon. In PUN 2 you can set the AppId by using PhotonNetwork.PhotonServerSettings.AppSettings.AppIdRealtime = "<your appId>";.