Photon Chat not working in WebGl
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Ankit
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Hi,
I am getting error on trying to connect to photon chat on WebGl platform(This runs fine on standalone builds)
i have already tried all the solutions listed on forums
Made sure to set the connection protocol to WebSocketSecure(Did not work)
Photon Unity Networking 2 Version 2.2
Thanks in advance...
I am getting error on trying to connect to photon chat on WebGl platform(This runs fine on standalone builds)
Connect failed. SocketImplementationConfig is null for protocol WebSocketSecure: {(ConnectionProtocol)Udp=(MonoType)ExitGames.Client.Photon.SocketUdp, (ConnectionProtocol)Tcp=(MonoType)ExitGames.Client.Photon.SocketTcp}
UnityEngine.Debug:LogError(Object)
ChatNewGui:DebugReturn(DebugLevel, String) (at Assets/Demo Chat/ChatNewGui.cs:317)
ExitGames.Client.Photon.Chat.ChatClient:ExitGames.Client.Photon.IPhotonPeerListener.DebugReturn(DebugLevel, String) (at Assets/PhotonChatApi/ChatClient.cs:800)
ExitGames.Client.Photon.<>c__DisplayClass145_0:b__0()
ExitGames.Client.Photon.TPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.Chat.ChatClient:Service() (at Assets/PhotonChatApi/ChatClient.cs:269)
i have already tried all the solutions listed on forums
Made sure to set the connection protocol to WebSocketSecure(Did not work)
Changed the code inside Chat Peer to fetch "WebSocketType" (Did not work)
this.chatClient = new ChatClient(this,ExitGames.Client.Photon.ConnectionProtocol.WebSocketSecure);
bool isConnecting = this.chatClient.Connect("XYZ", "1.0", new ExitGames.Client.Photon.Chat.AuthenticationValues("UerrName"));
Unity Version : 2018.2.11f1
websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp", false);
websocketType = websocketType ?? Type.GetType("ExitGames.Client.Photon.SocketWebTcp, Assembly-CSharp-firstpass", false);
Photon Unity Networking 2 Version 2.2
Thanks in advance...
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