Destroying Player GameObjects

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Hello,

I am new to PUN (using PUN2), I am facing some problems in my current implementation.

Basically, I have a multiplayer where several players control some GameObjects with RigidBody2D.
Each client creates its objects with PhotonNetwork.Instantiate

1- The first thing I noticed, was that in all the docs, it is mentioned that when a player leaves, it's Gameobjects are destroyed.
I am not seeing this, instead, Gameobjects ownership is being transferred silently (I am not specifying any flags).

2- The owner has the RigidBody2D set to dynamic, and it is kinematic on all other clients (so they just see it interpolating).
When the owner detects a certain collision, I want to destroy the gameobject and I simply cannot!
I tried calling PhotonNetwork.Destroy but it is destroyed locally and its ownership is transfered to the other available client.

PS: Onwership in the photon view is set to fixed.

Is there any setting or flag that I should be aware of?